Files
Stalwart/crates/utils/src/glob.rs
2024-06-25 19:57:25 +02:00

111 lines
3.3 KiB
Rust

/*
* SPDX-FileCopyrightText: 2020 Stalwart Labs Ltd <hello@stalw.art>
*
* SPDX-License-Identifier: AGPL-3.0-only OR LicenseRef-SEL
*/
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct GlobPattern {
pattern: Vec<PatternChar>,
to_lower: bool,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum PatternChar {
WildcardMany { num: usize, match_pos: usize },
WildcardSingle { match_pos: usize },
Char { char: char, match_pos: usize },
}
impl GlobPattern {
pub fn compile(pattern: &str, to_lower: bool) -> Self {
let mut chars = Vec::new();
let mut is_escaped = false;
let mut str = pattern.chars().peekable();
while let Some(char) = str.next() {
match char {
'*' if !is_escaped => {
let mut num = 1;
while let Some('*') = str.peek() {
num += 1;
str.next();
}
chars.push(PatternChar::WildcardMany { num, match_pos: 0 });
}
'?' if !is_escaped => {
chars.push(PatternChar::WildcardSingle { match_pos: 0 });
}
'\\' if !is_escaped => {
is_escaped = true;
continue;
}
_ => {
if is_escaped {
is_escaped = false;
}
if to_lower && char.is_uppercase() {
for char in char.to_lowercase() {
chars.push(PatternChar::Char { char, match_pos: 0 });
}
} else {
chars.push(PatternChar::Char { char, match_pos: 0 });
}
}
}
}
GlobPattern {
pattern: chars,
to_lower,
}
}
// Credits: Algorithm ported from https://research.swtch.com/glob
pub fn matches(&self, value: &str) -> bool {
let value = if self.to_lower {
value.to_lowercase().chars().collect::<Vec<_>>()
} else {
value.chars().collect::<Vec<_>>()
};
let mut px = 0;
let mut nx = 0;
let mut next_px = 0;
let mut next_nx = 0;
while px < self.pattern.len() || nx < value.len() {
match self.pattern.get(px) {
Some(PatternChar::Char { char, .. }) => {
if matches!(value.get(nx), Some(nc) if nc == char ) {
px += 1;
nx += 1;
continue;
}
}
Some(PatternChar::WildcardSingle { .. }) => {
if nx < value.len() {
px += 1;
nx += 1;
continue;
}
}
Some(PatternChar::WildcardMany { .. }) => {
next_px = px;
next_nx = nx + 1;
px += 1;
continue;
}
_ => (),
}
if 0 < next_nx && next_nx <= value.len() {
px = next_px;
nx = next_nx;
continue;
}
return false;
}
true
}
}