162 lines
5.8 KiB
Swift
162 lines
5.8 KiB
Swift
import Foundation
|
|
import SwiftUI
|
|
|
|
enum ConnectionStatus: Equatable {
|
|
case disconnected
|
|
case connecting
|
|
case connected
|
|
case reconnecting
|
|
}
|
|
|
|
@Observable
|
|
final class AppState {
|
|
var isLoggedIn = false
|
|
var currentUser: User?
|
|
var connectionStatus: ConnectionStatus = .disconnected
|
|
var email: String = ""
|
|
|
|
let chatClient = ChatClient()
|
|
|
|
private var reconnectTask: Task<Void, Never>?
|
|
private var notificationTask: Task<Void, Never>?
|
|
private var isReconnecting = false
|
|
private var backgroundedAt: Date?
|
|
|
|
/// Start listening for connection state changes (call after login)
|
|
func startConnectionMonitor() {
|
|
notificationTask?.cancel()
|
|
notificationTask = Task { [weak self] in
|
|
guard let self else { return }
|
|
let stream = await chatClient.makeNotificationStream()
|
|
for await notification in stream {
|
|
guard !Task.isCancelled else { break }
|
|
if case .connectionStateChanged(let connected) = notification {
|
|
await MainActor.run {
|
|
if connected {
|
|
self.connectionStatus = .connected
|
|
self.isReconnecting = false
|
|
self.reconnectTask?.cancel()
|
|
self.reconnectTask = nil
|
|
} else if self.isLoggedIn, !self.isReconnecting {
|
|
// Only start reconnect if not already reconnecting
|
|
// (reconnect() internally calls disconnect() which fires this)
|
|
self.connectionStatus = .disconnected
|
|
self.attemptReconnect()
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Attempt reconnect with exponential backoff; immediate logout on auth failure
|
|
@MainActor
|
|
private func attemptReconnect() {
|
|
reconnectTask?.cancel()
|
|
isReconnecting = true
|
|
reconnectTask = Task { [weak self] in
|
|
guard let self else { return }
|
|
let maxAttempts = 5
|
|
var delay: TimeInterval = Constants.reconnectBaseDelay
|
|
|
|
for attempt in 1...maxAttempts {
|
|
guard !Task.isCancelled, self.isLoggedIn else { return }
|
|
|
|
self.connectionStatus = .reconnecting
|
|
#if DEBUG
|
|
print("DEBUG AppState: reconnect attempt \(attempt)/\(maxAttempts), delay=\(delay)s")
|
|
#endif
|
|
|
|
try? await Task.sleep(nanoseconds: UInt64(delay * 1_000_000_000))
|
|
guard !Task.isCancelled, self.isLoggedIn else { return }
|
|
|
|
let result = await self.chatClient.reconnect()
|
|
switch result {
|
|
case .success:
|
|
self.connectionStatus = .connected
|
|
self.isReconnecting = false
|
|
#if DEBUG
|
|
print("DEBUG AppState: reconnected on attempt \(attempt)")
|
|
#endif
|
|
return
|
|
case .authFailed:
|
|
// Keys rotated or invalid — logout immediately, don't retry
|
|
self.isReconnecting = false
|
|
#if DEBUG
|
|
print("DEBUG AppState: auth failed (keys likely rotated), logging out immediately")
|
|
#endif
|
|
await self.logout()
|
|
return
|
|
case .networkError:
|
|
// Network issue — retry with backoff
|
|
delay = min(delay * 2, Constants.reconnectMaxDelay)
|
|
}
|
|
}
|
|
|
|
// All network retries exhausted → force logout
|
|
self.isReconnecting = false
|
|
guard !Task.isCancelled, self.isLoggedIn else { return }
|
|
#if DEBUG
|
|
print("DEBUG AppState: reconnect failed after \(maxAttempts) attempts, logging out")
|
|
#endif
|
|
await self.logout()
|
|
}
|
|
}
|
|
|
|
// MARK: - App Lifecycle
|
|
|
|
func handleEnteredBackground() {
|
|
backgroundedAt = Date()
|
|
}
|
|
|
|
@MainActor
|
|
func handleBecameActive() {
|
|
guard isLoggedIn, !isReconnecting else { return }
|
|
let wasInBackground = backgroundedAt.map { Date().timeIntervalSince($0) } ?? 0
|
|
backgroundedAt = nil
|
|
|
|
Task {
|
|
let alive = await chatClient.isConnectionAlive()
|
|
if !alive {
|
|
#if DEBUG
|
|
print("DEBUG AppState: foreground — connection dead, reconnecting")
|
|
#endif
|
|
await MainActor.run {
|
|
guard !self.isReconnecting else { return }
|
|
self.connectionStatus = .reconnecting
|
|
self.attemptReconnect()
|
|
}
|
|
} else if wasInBackground > 30 {
|
|
// Connection appears alive but was backgrounded a long time —
|
|
// force reconnect to ensure fresh state
|
|
#if DEBUG
|
|
print("DEBUG AppState: foreground — stale connection (\(Int(wasInBackground))s), reconnecting")
|
|
#endif
|
|
await MainActor.run {
|
|
guard !self.isReconnecting else { return }
|
|
self.connectionStatus = .reconnecting
|
|
self.attemptReconnect()
|
|
}
|
|
} else {
|
|
#if DEBUG
|
|
print("DEBUG AppState: foreground — connection alive (\(Int(wasInBackground))s in bg)")
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
func logout() async {
|
|
isReconnecting = false
|
|
reconnectTask?.cancel()
|
|
reconnectTask = nil
|
|
notificationTask?.cancel()
|
|
notificationTask = nil
|
|
await chatClient.disconnect()
|
|
KeychainService.deleteCredentials()
|
|
isLoggedIn = false
|
|
currentUser = nil
|
|
connectionStatus = .disconnected
|
|
email = ""
|
|
}
|
|
}
|